Saturday 30 January 2016

Jay's Wizard and apprentice. From blister to battlefield.

Hi again,

in continuance from my cultist unboxing, I will write a quick review on my NS necromancer and apprentice then show you guys some painted models! We are getting there!

I'm raging Hoops got a painted model on here first though......anyways.

So the models came in a nice blister pack, with the studio painted models as art on the insert. This was larger than scale so if you wanted to use it as a reference then it would actually be quite handy.


Upon getting my grubby hands on the models, I noticed there were NO BASES! Now I know that there is none shown on the studio models, but having been through the cultist box, which had bases, I would have expected to see some on the wizards too. Seems there is no standard in the rules to base size so I just grabbed two bases from the cultist box.

As with all metal models there was some flash and a bit of mold lines. The apprentice had no issues, but the necro had a beast of a line down one side of his face.



So I fixed it:



Hehe.

I was not sold on the necro in all honesty, I didn't like his 'Fonz' looking head or his 'sniff my fingers' hand gesture. So I snipped them off, I like making my stuff a little bit unique anyway.

If you read my backstory element earlier last week, My wizard is ancient and barely of this world, so I needed something that represented his oldness and his being on the verge of death at all times. I also needed a hand:



Que a zombie head and arm I whined about in my last post ha ha. Loving that humble pie. This gave me a head that looked decaying and a 'casting' hand. Both are a teeny bit big for the model, but i'm pleading 'heroically proportioned' on that one. A quick snip and glue and bosh:



Not too shabby.

The apprentice looked at me from the table, after another examination I decided he looked like an emo kid with a rounders bat (for our american readers, rounders is baseball, but with a different bat to ball size ratio).

So I fixed him.



Hehe. See the pattern here.

Again, his backstory has him as badly burned, so I used a masked head from the cultist box. The mask is actually a skull, which is awesome. Although by a character using that head, it kind of stops me from using it on any other models to keep him unique. Swapped the bat out for a more brutal axe from the cultists again.

Painting:

I will not bore you with a 'how to', just some pics.








I'm not the worlds greatest painter obviously, but they look ok and I look forward to getting them on the table.

Glad to give you readers something to look at too. Hopefully have some cultists this week for you too!

Jay.

Jay's first minis. Cultist unboxing.

Hi all,

So my first Frostgrave minis have rocked up!



I will write a little unboxing review and move on to my converted and painted wizard and apprentice.

Firstly I just want to say I ordered these through North Star, they arrived very quickly and there was no issues whatsoever. I would deffo use them again.

So i went for the cultists instead of the soldiers, i think they roll well with the necromancer plus the other guys in the blog are mainly using soldiers.

The packaging was ok, not shrink wrapped or taped, maybe due to me ordering direct from the manufacturer as it were.

upon opening the box, you are treated with four identical sprues of 5 cultists and some bases VERY much like the bases used by warlord for Bolt Action so very thin with good surface area.



Here is a closer look at a single sprue.



The casts are high quality, with very few obvious mold lines. There are bits on the sprue to make skeletal warriors and zombies. whilst initially this seemed like a good thing, I personally don't think there is much variation. Two skelly heads and one weapon fit, two zombie heads and one pair of arms. It's a nice feature, but it is far from a full conversion kit for the whole box. Luckily I only need one zombie. Also NS has released an 'undead encounter' box which has ten skeletons and ten zombies IIRC.

The Cultists have some very nice pieces, their kit is a bit more rudimentary and worn than the soldiers, also a bit more of an 'eastern' feel to it. Many of the blades are curved such as Kriss daggers and such like.

My favorite parts have to be these:



These bodies have a lot of motion in them, which will make for some great action poses. One of them even has an ornate chest piece and Armour, which stands out among the rabble of cultists. Very suited to use for knights and templars I would say.

I have now built some Cultists, pics to follow when painted. During building, you get to really see how the set works and for simplicity i have put together my pros and cons.
Cons first (as I like to end on a high note):

Options. For all the plastic here, there does not seem to be all too many options for weapons. There is only ONE two handed weapon, a huge maul, so if you want to field some infantrymen and templars from this box, it will be very samey. Also there is only ONE shield; a tiny buckler with the left hand attached to the back, requiring a chop at the wrist for it to be applied to a model (note the skeleton has a shield, but the bony army is pre attached.. There is only really 3-4 one handed weapons, so again expect some repetition if you are taking lots of thugs/ men at arms. Most weapons are right handed, which is ok. There are an assortment of knives which are also right handed (pre attached hands and again require a wrist chop to fit. I would have like to have seen some off hand daggers for treasure hunters and thieves.

I think NS could have done with leaving the undead bits to a separate box, and using that space to pad out the cultist weapon options. But that is my own opinion. Other than this, and it is workaround-able, I have no other complaints and this is still a great themed set.

Pros:

These guys were a pleasure to put together, despite my whining above about the undead bits, I decided to make an Skeleton Knight and a sprinting zombie. NS have been very clever in their sculpts and the arms are all fairly similar to the point where you don't really have to concentrate on pairing them up and such like. The parts all fit together really well, there is not much fiddling unless you want to put a dagger on a model then there is the fore mentioned wrist chop, but no biggy. These models also scale really well with any GW stuff you may have laying around, allowing a lot of conversion fodder, not to mention directly interchangeable with NS's soldier boxed set.

Summary:

Super cool box of plastic models. Easy to put together and some dynamic poses to boot. Not too great on the weapon options, but anyone with a bits box and a knife can get around that. My advice is if you are looking at getting into FG, see if anyone else wants to get the soldier box, whilst you get the cultists and swap some bits. The cultist sculpts make great thieves and treasure hunters for any non cultist looking forces,

Pics to follow of the finished product once I have painted them.

many thanks for reading,

Jay.

Friday 29 January 2016

A Painted Model... Finally!

So as soon as my Wizard and Apprentice turned up I actually got paint to model. Now, Jay will tell you I'm a nightmare, it took me YEARS to paint pretty much anything. I love the hobby, but painting has always been a means to an end for me. Recently however I've started to push myself a bit, expand my techniques etc...

So the Apprentice was painted first to test the scheme I had in my head.





Viron Zikal is "Ellus Mann, Wizard" from Reaper Mini's, and I decided to leave him standard. After clipping him off his base, I gave him an under coat and put down the base layers and tones.



From there I left him and the air drying clay base overnight to dry and set and came back to him today.








I'm not the best painter in the world, I doubt I'll ever win any awards, but I'm happy with this guy! His colour palette is pretty simple, some nice "fire colours", all (except the tone, which is Army Painter strong tone) from Games Workshop. Apologies if you struggle with the pictures, these were done with my iPhone! Onto the Wizard tonight, where hopefully for the first time in, well, ever that I might get my models painted before Jay!!

Cross your fingers for me :D

Hoops

Tuesday 26 January 2016

Playing with fire

So, with Jay and James both adding in their back story, I better add in mine.

As with the others, I started with Warhammer 40k, but unlike the others I started at the age of 18. Up until a few years ago I was the GW fan boy, I only bought GW paints, only used their brushes, etc etc etc. You get the picture. But after 40k got what felt like a very quick uplift from one edition to another, my eyes started to open. Slowly over the last couple years I've sold off my models and started to move systems.

Now anyone that knows me will know that I am the constant good guy. I finish a PC/console game as the goodie first and I play as the good races with my table top games. I currently play Dystopian Wars as the FSA, Bolt Action as the British 3rd Infantry Division and Batman Miniatures Game as... Two Face! My first foray into the world of the bad guy. So with that in mind I thought about my wizard...

Bernhardt Alderghast is quite simply: an arsehole. A pompous arse at best, an egotistical maniac at worst. An elementalist with a terrible temper even for his school, he was once a mercenary in the employ of a monster hunter. Having amassed a small fortune of his own he decided once and for all to prove to all that he was the greatest wizard of his era. He promptly killed the mercenary captain and posed a simple question to the other men: do you want to be rich and powerful? The men that stayed were given new uniforms to befit the personal soldiers of the great Alderghast, and those loyal to the deceased captain were killed. They then marched on Frostgrave, setting up a base outside the city for training and recruitment
Viron Zikal is much the same as his master, but where Alderghast is loud and brash, Zikal is cold and calculating. Worshipping the very ground Alderghast walks on, he is a complete sycophant. It is this attitude that has kept his master from killing him, as Zikal is a proficient caster himself.

So what does this mean in game terms? Well, my soldiers will be pretty uniform, with only a few bits here and there to make each one stand out. I didn't go for the elementalist models for the game, instead hunting down two others. But I think they'll suit my arrogant wizard and his apprentice perfectly. My plan is to go down the dark caster route, combining elementalist with summoner and a few other darker spells.

Back story fest.



Hi all,

Jay again.

Following James' excellent background write up, it is only right I have a blast. My own personal gaming background goes along with 90% of other gamers; started at GW when I was 12...

Over the years I have played alot of games, I am a notorious hobby butterfly. Once I seen GW as a business model rather than a game provider, I sold every GW item I owned not out of spite, just out of the association said models have with the bitter taste GW left behind.

Currently I am loving Bolt Action, Batman, Dystopian Wars and about to indulge in Frostgrave.

My Frostgrave warband will be lead by none other than Krosh Kladren. A Necromancer desperate to uncover Frostgraves secrets and obtain Transcendence.

I just want to note he had a middle name, also beginning with 'K', but then I realised his initials, coupled with the pointy hats of the cultist models may be misconstrued...

Anyways, to the fluff machine....

Krosh is old, very old. His search for immortality/ transcendence has almost destroyed his body. Once Krosh carried out his quests alone, raising the help he required from the foes he vanquished using the dark arts. Now, past his peak Krosh decided to do the one thing he thought intolerable; he took on an apprentice.

Acolyte Brun Padarn is a young and ambitious sadist. Krosh discovered him, aged thirteen, in the burnt ruins of a convent. All of the clergy and children had perished in the fire, the badly burnt Brun, sole survivor, was to be murdered and reanimated by Krosh to be of use somehow. Krosh however has the ability to see the shades of the dead at all times, sometimes faint glimpses, other times he has trouble distinguishing them from the living. Through this power Krosh was allowed to watch the fire happen all over again, replayed before his eyes as if he were there at the fire's inception. Krosh saw the flames licking out of the windows, interspersed with flailing arms of those trapped inside. The screams were overpowering. Looking to his left, towards the entrance to the convent, he saw a shade of Brun, standing, watching this all unfold. This was unusual thought Krosh, he could see the dead, the living do not leave shades. Glaring at the burnt figure lying before him, he knew he was not mistaken. Once again returning his gaze to Brun's shade, he expected to see a look of fear, perhaps even a stray tear rolling down his cheek, but there was nothing. Brun's shade may aswell have been looking out to sea for all the reaction on his face, perhaps it was shock. The shade of a small girl aged around two years old walked from the burning building unharmed, she was sobbing uncontrollably and in obvious distress. The boy's shade walked over to the little girl and swept her up in his arms. He cooed her and stroked her hair, smiled, and walked into the flames.

With a gasp, Krosh snapped back to reality. Looking at Brun he knew he had found a specimen of true evil. He was almost envious. Quickly he used his dark magic to bring the boy back from the edge of oblivion, a task made much easier by the wealth of tormented souls nearby.

Years on and Krosh has kept Brun at his side and taught him many spells and wards, together they are strong enough to find immortality in the ruins of Frostgrave. But he is always wary of him, remembering that smile, as he walked a young girl to a fiery death, chills even an old Necromancer's bones.



Backgrounding

G’day all - James here

I’m currently the third musketeer of the four (which means I don’t have to be D'Artanyan…I’ll be Athos). Literary diversions aside, I thought I’d introduce myself and the process behind my band building. This is probably (hopefully) the most boring of my entries

I started off, as many of us did, with a 2nd edition 40k box set for Christmas when I was 11/12ish. This means I’ve been playing 19/20 years with a small break for university due to space and cash (having neither). My big game, very quickly, became Warhammer Fantasy. I love the aesthetics of the pseudo-medieval period and it generally is the purview of my watching and reading. I do love my sci-fi, don’t get me wrong, but a love of the fantasy genre has probably defined me more. It should be no surprise that I’ve ended up both tabletop roleplaying and LARPing too.

Now we come on to now. Over the past couple of years I’ve broadened my wargaming horizons. I ended up selling a lot of my long term Games Workshop collections and still planning to rid myself of the last bits and pieces of my fantasy armies. This has coincided with the departure of Warhammer Fantasy but it’s not because of it. For me it’s come to the question of scale. The most fun I’ve had with my fantasy has been my 10k games with forces that felt like armies. Much of the 2-3k games of Fantasy I’ve played over the years have been fun but they still feel like a skirmish or a snapshot of a much larger battle. Owning, playing and storing these models is difficult. It should be no great surprise when I say I love Greek/Roman era warfare and so I got interested in 6mm historics as they fulfil the tactical challenge of grand scale wargaming at a fraction of the cost and space.
Where does Frostgrave come into this? Scale. I love skirmish/warband size games. It allows for rule minutia that can be just as fun as large scales warfare. It’s all about available resource. Something about the setting, ironically, set a flame in my frozen heart. I read the author’s blog and saw a guy who (much like me) just wants to game. The setting was good but not prescriptive and that opens up options for models. It caught my imagination for a number of reasons, most of which I can’t really articulate without rambling further.

I started building my band around a theme which, in keeping with the game, was my wizard. As a group we wanted to use a variety of wizards and, after some initial scrambles, I had an idea that could work for a thaumaturge. My brain went from there to the concept of a religious order, searching for lost relics of their past among the ruins of Frostgrave. This means I can justify a small crusade which begins with a priest, his apprentice, a knight and some squires/rabble that have been drawn in along the way. These early elements will give way to the better equipped knights and men-at-arms that will arrive later and, thus, be represented by my more expensive warband at a later date. All this meant I really wanted to get a ‘knight’ into the army and, in the end, settled on a templar. He's a lot of gold early on and means I’ll be finding it difficult. I wanted some range hitting power too and selected crossbows over bows as it felt more knightly (slightly ironic) but it felt more in keeping with the aesthetic. One crossbowman will be the templar’s huntsmaster and be accompanied by two dogs. The other will be one of his men at arms. That’s 2 casters, a templar, 2 crossbowmen and 2 dogs. That’s 7 of my 10 warband filled out and 80 gold left. This pretty much left me with thugs or, as I prefer to think of them, the poor people dragged along to fight for the beliefs of their betters! These guys are the foot troops of the small crusade. They’re mostly hoping to retire with all their limbs and hope that more knights arrive soon.

This gave me a start model wise but I needed more of a theme. What were my holy warriors here for? I decided to combine my love of Norse, Celtic and Greek mythology to create something weird. The order of Jotun, basically, follows the forbearers of some modern deities (similar to the Titan->Olympian relationship). They view the newer gods as usurpers and unwitting agents of the chaos. They aren’t out for a greater good but are looking at ways to avoid another ‘Frostgrave incident’.
Algannon is the high priest and he follows Uror, the Jotun of knowledge, prophecy and fate. He’s also the head of the pantheon. He’s an Odin like figure. Algannon is quite young for a high priest but is ambitious. His rise left him indebted to others with promises of restoring the order to former glories and, as such, he’s been forced to take on the dangers of Frostgrave. His apprentice is Brigitte, a priestess of Fulla. She is a triple goddess who has a great loathing for the undead. Her maiden aspect identifies with warriors, her mother aspect with magic and healing whilst her crone aspect deals with death. They are both accompanied by Ser Thrandar of Jorn and his men….but that’s enough from me for now. I’ll introduce more of Algannon at a later date. That's it for my background geeking, hopefully it'll help me make some decisions later down the line and I can point to this nonsense when I make really strange choices.

I'm hoping to get some practice games in soon, probably not using my final band but the various fantasy miniatures I have around.

What do you think of the background so far? Too out of keeping with the feel of Frostgrave? Will Ser Thrandar be worth the money? What should I name my dogs (I’ve discarded the idea Thought and Memory before anyone suggests it)? 

Cheers

James



Frostgrave 'Tale of Four Gamers' starting rules.



Hi all, Jay here again.

After some deliberation the guys and I have come up with our initial starting set up and calendar with which to begin our foray into Frostgrave. 

You will notice this is a slow burner. This is due to us all being quite busy at the moment and making the objectives a bit more palatable in the time allowed. 

The Campaign will go 'Live' on 1st of March. By the 1st April the following rules and objectives should (I'm far too chilled to say 'will') be completed.

Month One:
  1. Each player gets an initial buy in of £30. This should cover the costs of wizards and a box of plastic soldiers/ cultists. Anyone unfamiliar with Frostgrave; this amount of cash will quite easily get you a full warband. A warband roughly consists of a Wizard, his/her apprentice and up to eight other members selected from a list of the usual suspects such as; thugs, men at arms, knights, thieves and so on. For comparison from North star miniatures, who make the official models for Frostgrave, you can get both wizards and apprentice in a blister pack for £6 and a box of twenty soldiers or twenty cultists for £20. With a bit left for postage the £30 should net you twenty two models, in a game where your warband will number roughly ten. This is a great start as each player will then have ample models to chop and change throughout the campaign, as men are upgraded (or superseded as it were, as other than the wizards there is no experience gain for enlisted men) or killed. Some players may wish to use other ranges or even models from their own collections. Anything added this way will assume the cost of the models, so if I take an old fantasy model as a wizard I can 'cost' it at the price everyone is paying for wizards, allowing me to save some dough. Also some players may want to share a box and get ten models each.
  2. Each player by the 1/4/16 should have their warband built and ready to play. I would like to say as far as under coated, but built will suffice.
  3. All players by the above date should have painted at least their wizards. 
  4. All players by the above date should have played at least one campaign game

As I said earlier, I don't think any of these parameters are hard to achieve, barring Hoops who will be re-dadding (that's a word) in Feb. As a group we have not come up with any specific punishments for anyone who does not. Maybe a booooo or something. Perhaps a gold fine, or just get the beers in. 

As for February, James and I will do a few practice games to get the rules cemented and I will do an unboxing of my cultists and necro models when they arrive. 

Upcoming articles: Wizard, Spell and warband selection. Unboxing and building reviews. Rules overview and first game post analysis. Hopefully some painted minis to look at too.

Let the games begin....eventually.

Jay.

Monday 25 January 2016

Rage Against the 'Styrene- 'Filling In The Name Of .



Jay's Terrain rage-quit.

"It's easy" they said.
"It's just polystyrene" they said.
"Just cover it in polyfiller" they said.

Let's just get something straight from the get go. I'm Scottish. This apparently means I am tight fisted when it comes to cash. Correct.

This genetic defect has recently lead to me taking on a terrain project as "surely it must be cheaper to just make my own". Thus my first foray into terrain building after 20 years gaming.
When we decided to play Frostgrave, it quickly dawned that all the terrain we own is either sci fi or WW2. As Hoops and James have recently pumped a fair bit of time and money into WW2 terrain it was only fair that I bite the bullet on FG terrain.

But...I am not a terrain guy. I can paint to a good standard, and fast. I can pick up a ruleset really quick. But I cannot do terrain. It bores me to tears. As much as I love the sight of two fully painted forces, fighting over a lush battlefield, I would rather punch myself in the throat than get involved in the production of said battlfield.

Testament to how excited I am to play Frostgrave, I decided to head to the shed, brandishing a glue gun I had 'liberated' from work. I had just bought a dehumidifier and it came with lots of polystyrene sheets. How hard could this be? Glue it, cover it in polyfiller, paint, drysbrush...boom. Easy.

I initially looked at the polystyrene bits I had and worked out I could knock up a couple of raised ziggurat sort of thingys, a tomb and a couple of arches/ pond area. After an hour or so of cutting and PVA I had the following knocked up:









At this stage I was quietly confident that this was going really well. After measurements these items would cover a lot of a 3x3 table (recommended for Frostgrave). bearing in mind this terrain is a 'make do' until I stop being so miserly. So I allowed these to dry properly over night and as I went to sleep, dreamt of the rave responses to my terrain.

Well dreams are dreams for a reason kids.

Unaware of the upcoming torment, I got hold of some poster paints and powdered polyfiller at the cost of about £12. "This is a small amount to pay to cover such a vast gaming area", thought I.

Excitedly getting home I mixed up some polyfiller, with some PVA glue and black paint. This created a smooth grey paste which I liberally smeared everywhere...on the terrain that is. I had read about this method on the internet, the most reliable source of info ever. Well, being a terrain genius I mounted all of the poly on cardboard bases, this card proceeded to absorb all the water from the mixture and turn flaccid, that is the only word to describe it. Bits of polystyrene were going everywhere as the brush I was using touched it, little white balls of hate all over the place. And don't get me started on the powdered pollyfiller, that had grown legs and gone all over das platz too, it was like Michael Barrymore had had a party in my dining room.
Anyways, after a few 'woo-saa' moments, I managed to get most of the bits filler'd and painted grey (my wife stepped in to help at one point, she said she could feel the heat of my frustration two rooms away). Here is how it looked at this point:








I wanted to throw it all in the bin, it had frustrated me to the point of screaming at inanimate objects and telling them how I would dispose of them...slowly.

Next day, after I had cooled off, I decided I had come too far, and would not be defeated by some plastic and card board.

I was wrong again.

From the previous stage I made a lighter Gray and drybrushed all the dark grey 'stone' parts from the previous day. All the polyfiller flaked away, nay, the pollyfiller went ablative and exploded off of the polystyrene on contact with my brush. I went from zero to nuclear in 0.4 seconds. The cardboard was still flaccid form yesterday and the 'bridge' on the temple broke under the strain. Not the strain of it's weight, but the strain of my incandescent rage ripping it apart. Now I am usually the person least likely to anger, but I was shouting at an aloe vera plant at this point. How could this be so hard? What did I do wrong? I asked said plant.  Let me tell you what I did wrong; I did not understand my limits. I read a guide and thought "Easy". Well some say its good to find these limits, I would slap 'some' with this sheet of flaccid grey cardboard if I seen him in the street.

I took five. Re-assessed and pushed myself to plough on, nothing is beyond repair. I have glue and I have paint. I could rebuild this, I had the technology.

Ok so covered up the ablative damage with some brown static flock, this looked ok so I chucked a bit more around, you would have though Susan Boyle had shaved (her face) near my terrain. I then used a mix of bicarbonate of soda and PVA to mount some snow like stuff around. This now makes the terrain look like it was pulled off the set of Scarface but I guess it will have to do. I used some yellow flock to make the terrain 'pop' a bit, and I intend to put some green on there. I also cut down the card around the edges, as it was floppier than a labour party gathering. Lefties.

Here are the three surviving pieces. The rest are in the shed and doubtful to return. Odds are only plastic models will be able to stand on this terrain, the weight of a lead model will likely make it explode and pepper the players with shrapnel, like some kind of claymore mine made of pure bottled fury. 






Things I have learned:

Humility.
Buy pre mixed filler.
Buy pre made terrain.
There is a vein in the side of my head that was not there before.

Jay




Hello everyone,

JT here (Or just Jay), one of the other persona that inhabit this blog.

Hoops has obviously started the ball rolling with an intro, but I would like to just sum up how we, as a gaming group, chose Frostgrave as the game to play for this blog.

We all live in the south west (you will be humming the Beatles all day now), James, Jon and myself in Bradford on Avon and Hoops dwells in Frome. Hoops and I go back about 16 years when we went through basic training for the Army, met Jon about 10 years ago at GW and James is a new addition whom I met on the Pigmarite forums.

So Jon has been on a gaming sabbatical and has just moved to BOA, I took this chance to drag him back into the world of wargaming. Having recently started up Warlord's amazing game Bolt Action, he jumped on board. Jon expressed his wish to start 'A Tale of Four Gamers' type campaign, and so the seed was sewn.

Rather than start this project around Bolt Action, as it would be unfair as some of us already have larger armies/ fully painted forces etc. We motioned to take on a new game. After careful deliberation via whatsapp we decided that the following boxes MUST be ticked:

  1. Persistent campaign. Mainly due to the fact, as a group, we are more narrative driven rather than tournament/ power gaming orientated.

  1. Relatively low model count. Reason being, we have a few projects on the bench at them mo, and full time jobs etc. Hoops even has new baby on the way. Less models will give us an opportunity to paint and build in the little free time we will have between games.

  1. Cheap. Self explanatory, we are all poor gamers.

  1. Fun. By far the most important factor!

With these points we started to pick through games we knew could cover most/ all of the points.
Honourable mentions go to Mordheim and Dead Man's Hand. Reasons we did not pick these great games are that Mordheim has been played a lot and we know the ropes, and DMH....is cowboys, and I personally am not enthused by the mild west. That being said I was ready to give in and go for DMH as the guys liked it and the game genuinely looks a blast, the campaign system itself being my main 'like'.

Then James mentioned Frostgrave. The rest of us had never heard of it (philistines), but after about half an hour's research (Google) I was sold, as were the others.

Joseph A. McCullough has put together a great game (from my initial research and peruse of the rules), with enough narrative to drive the story, without overdoing the detail to the point where you have to look at each character's sheet for every action they make. The rules are simple enough to learn (he says) and the campaign part of the book is really well written and easy to follow.

All in all I'm glad James pointed this one out and look forward to starting this up. I hope we can keep you all interested and maybe inspired to run your own campaign.


Jay.

Saturday 23 January 2016

The beginning... well it's gotta start somewhere

So, this is where it all starts. Well, for this game anyhow. There are four of us involved with this blog, a tale of gaming.

Hoops, JT, James and Jon.

Along for the ride, from time to time, are a few other friends like Neil, Dan the Viking and my wife Lottie. To start with we'll all be playing Frostgrave, and the rules for the tale will be laid down in the blog a little later. This post is laying the foundation, so I hope I don't bore you!

For those not in the know, Frostgrave is a great new game. The rules are published by Osprey Publishing (the folks that gave us Bolt Action), written by Joeseph A. McCullough, with models by North Star Miniatures. The game style is gang/team related, but scaled back slightly. With the core rules and one supplement already published, and two more practically here, this game packs a pretty meaty right cross for game longevity.

Let the games begin

Hoops